Conventions as Metacommentary game engine


  • (1)  Ibragimova Dildora Shamsiddinovna            Samarkand state Architectural and Civil engineering institute. Uzbekistan, Samarkand  
            Uzbekistan

  • (2)  Raupov Kahramon Maxmudovich            Samarkand institute of physical culture and tourism, Uzbekistan  
            Uzbekistan

    (*) Corresponding Author

DOI:

https://doi.org/10.47494/mesb.2021.12.530

Keywords:

participatory culture, game development, hobbyist games, platform studies, creativity, innovation, autoethnography

Abstract

In this paper, we aim to address this issue by discussing online communities surrounding consumer-grade game engines. We will examine how conventions and canons pertaining to the use of the engine emerge in these communities―and how they are then challenged and subverted. Building on an autoethnography of my own experience as a hobbyist game developer, we will describe how community members develop games that probe the boundaries of the engine’s functionality and will discuss their motivation in doing so

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References

Anderson, C. (2012). Makers: The New Industrial Revolution. New York: Crown Business.

Bogost, I. (2008). Unit Operations : An Approach to Videogame Criticism. Cambridge, MA: The MIT Press.

Bogost, I., & Montfort, N. (2007). New Media as Material Constraint. An Introduction to Platform Studies. Electronic Techtonics: Thinking at the Interface. Proceedings of the First International HASTAC Conference, 176–193.

Ellis, C. (2004). The ethnographic I: A methodological novel about autoethnography. New York: Altamira Press.

Published

2021-05-07

How to Cite

Ibragimova Dildora Shamsiddinovna, & Raupov Kahramon Maxmudovich. (2021). Conventions as Metacommentary game engine. Middle European Scientific Bulletin, 12. https://doi.org/10.47494/mesb.2021.12.530

Issue

Section

Fine Arts

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