Conventions as Metacommentary game engine
DOI:
https://doi.org/10.47494/mesb.v12i.530Keywords:
participatory culture, game development, hobbyist games, platform studies, creativity, innovation, autoethnographyAbstract
In this paper, we aim to address this issue by discussing online communities surrounding consumer-grade game engines. We will examine how conventions and canons pertaining to the use of the engine emerge in these communities―and how they are then challenged and subverted. Building on an autoethnography of my own experience as a hobbyist game developer, we will describe how community members develop games that probe the boundaries of the engine’s functionality and will discuss their motivation in doing so
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References
Anderson, C. (2012). Makers: The New Industrial Revolution. New York: Crown Business.
Bogost, I. (2008). Unit Operations : An Approach to Videogame Criticism. Cambridge, MA: The MIT Press.
Bogost, I., & Montfort, N. (2007). New Media as Material Constraint. An Introduction to Platform Studies. Electronic Techtonics: Thinking at the Interface. Proceedings of the First International HASTAC Conference, 176–193.
Ellis, C. (2004). The ethnographic I: A methodological novel about autoethnography. New York: Altamira Press.
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Copyright (c) 2021 Ibragimova Dildora Shamsiddinovna, Raupov Kahramon Maxmudovich
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