Development of Pop-Up Book Learning Media to Improve Understanding of Teaching


  • (1)  Dwi Lestariningsih            Sekolah Tinggi Teologia Injil Abdi Allah, Indonesia  
            Indonesia

  • (2)  Pandi Rais            Institut Agama Islam Negeri Kediri, Indonesia  
            Indonesia

  • (3)  Nurdyansyah, Nahdliyah Mutala'liah            Universitas Muhammadiyah Sidoarjo, Indonesia  
            Indonesia

    (*) Corresponding Author

DOI:

https://doi.org/10.47494/mesb.v13i.625

Keywords:

learning media, popo-up book, understanding

Abstract

Research uses the development of Borg and Gall model development. The product produced in the development of grade 4 pop-up books in elementary schools in Sidoarjo, Indonesia. The results of the development of learning media by the criteria with the results of content expert validation have a 100% validity percentage. Validation from design experts has a 90% validity percentage, Validation results from linguists have a 100% validity percentage, individual results are found 100%, small group trial results are 97.14%, large group trial results are 98.21%. The results of the t-test analysis using SPSS 16 with a significance level of 0.05 indicate the p-value of the t-test statistic is 0.00, which means (<0.05), it can be concluded that there is a significant significance in the pretest mean values ​​and posttest. This shows the pop-up book learning media developed effectively in increasing students' understanding of Class 4 in Sidoarjo, Indonesia.

Downloads

Download data is not yet available.

References

P. Zhao, H. Gao, Y. Lu, and T. Wu, “A cross-media heterogeneous transfer learning for preventing over-adaption,” Appl. Soft Comput., vol. 85, p. 105819, Dec. 2019.

S. Ucus, “Elementary School Teachers’ Views on Game-based Learning as a Teaching Method,” Procedia - Soc. Behav. Sci., vol. 186, pp. 401–409, May 2015.

M. B. U. B. Arifin, Nurdyansyah, I. Rindaningsih, and I. Fauji, “Teaching media of fiqh magazine model to improve prayer understanding in primary school students,” Univers. J. Educ. Res., vol. 7, no. 8, pp. 1820–1825, 2019.

M.-T. Wang, A. Chow, T. Hofkens, and K. Salmela-Aro, “The trajectories of student emotional engagement and school burnout with academic and psychological development: Findings from Finnish adolescents,” Learn. Instr., vol. 36, pp. 57–65, Apr. 2015.

R. Gairal-Casadó, C. Garcia-Yeste, M. T. Novo-Molinero, and Z. Salvadó-Belarta, “Out of school learning scientific workshops: Stimulating institutionalized Adolescents’ educational aspirations,” Child. Youth Serv. Rev., vol. 103, pp. 116–126, Aug. 2019.

S.-C. Chang and G.-J. Hwang, “Impacts of an augmented reality-based flipped learning guiding approach on students’ scientific project performance and perceptions,” Comput. Educ., vol. 125, pp. 226–239, Oct. 2018.

V. Sahasrabudhe and S. Kanungo, “Appropriate media choice for e-learning effectiveness: Role of learning domain and learning style,” Comput. Educ., vol. 76, pp. 237–249, Jul. 2014.

J. Y. Wu, “The indirect relationship of media multitasking self-efficacy on learning performance within the personal learning environment: Implications from the mechanism of perceived attention problems and self-regulation strategies,” Comput. Educ., vol. 106, pp. 56–72, 2017.

U.-U. R. Indonesia, “Tentang Guru Dan Dosen Nomor 14 Tahun 2005,” 2005, p. 8.

Y. T. Lee, S. B. Tor, and E. L. Soo, “Mathematical modelling and simulation of pop-up books,” Comput. Graph., vol. 20, no. 1, pp. 21–31, Jan. 1996.

D. R. A. Rambli, W. Matcha, and S. Sulaiman, “Fun Learning with AR Alphabet Book for Preschool Children,” Procedia Comput. Sci., vol. 25, pp. 211–219, Jan. 2013.

W. B. M. D. Gall, Educational Research an Introduction. New York: Logman, 1983.

S. De Freitas and M. Griffiths, “The convergence of gaming practices with other media forms: What potential for learning? A review of the literature,” Learn. Media Technol., vol. 33, no. 1, pp. 11–20, 2008.

M. Chen, “Children and families in the digital age: learning together in a media saturated world,” J. Child. Media, pp. 1–4, 2019.

I. Stanley, A. al-Shehri, and P. Thomas, “Continuing education for general practice. 1. Experience, competence and the media of self-directed learning for established general practitioners.,” Br. J. Gen. Pract., vol. 43, no. 370, pp. 210–4, May 1993.

S. Chotimah, M. Bernard, and S. M. Wulandari, “Contextual approach using VBA learning media to improve students’ mathematical displacement and disposition ability,” J. Phys. Conf. Ser., vol. 948, no. 1, 2018.

F. Agustiya et al., “Influence of CTL Model by Using Monopoly Game Media to The Students’ Motivation and Science Learning Outcomes,” J. Prim. Educ., vol. 6, no. 2, pp. 114–119, 2017.

A. Arroio, “Context Based Learning: A Role for Cinema in Science Education.,” Sci. Educ. Int., vol. 21, no. 3, pp. 131–143, 2010.

Published

2021-06-21

How to Cite

Lestariningsih, D., Rais, P., & Mutala’liah, N. N. (2021). Development of Pop-Up Book Learning Media to Improve Understanding of Teaching. Middle European Scientific Bulletin, 13. https://doi.org/10.47494/mesb.v13i.625

Issue

Section

Education